Skins
Review, approve and manage user-submitted skins.
Hats
Cosmetic hat catalog. The game client reads this list from GET /hats — changes show up in-game within ~60s.
Shapes
Polygon cell borders. The game client reads this list from GET /shapes — changes show up in-game within ~60s. A 5-sided shape must always be private.
Chatlog Generator
Click a server to generate a one-time chat log link and open it.
Servers
Live status and operational controls for each game server.
Global captcha level
Moderation
Live players, IP bans and mutes across all servers.
| Server | ID | Name | Account | IP | Status |
|---|
Users
Search an account by id, name or email.
| ID | Name | Coins | Level | Status |
|---|
Audit
Every administrative action taken through the bot or this panel.
| Date | Actor | Channel | Action | Subject | Result |
|---|
Transfers
Coin transfers between players from the last 7 days. Older entries are purged automatically.
| Date | Sender | Recipient | Amount |
|---|
Refunds
Refunds and forced reversals (disputes/chargebacks) reported by PayPal's webhook. Coins are never auto-deducted here — review each case and use Users to adjust coins or ban the account if needed.
| Date | Provider | Type | User | Coins | Amount | Order | Reviewed |
|---|
Daily Challenges
Catalog of daily challenge types, per-gamemode difficulty, and the active time window. The game client reads this from GET /challenges/daily — a gamemode only runs the challenge for types where it has a row below with Enabled checked. Bots and minions never count toward progress.
| Code | Name | Base target | Reward (XP / Coins) | Enabled | Gamemodes on |
|---|
Activation threshold
A challenge is only "active" in a gamemode (and only counts progress there) while that gamemode has at least this many real players connected — no time-of-day restriction.